by carol_santanna | Jan 31, 2022 |
HP – UX Design & Strategy – Hybrid Working (fully remote project) ________ UX DESIGN LEAD ________ While the shift to hybrid has given people freedom to work from virtually anywhere, the way people work together, both in and out of the office, is evolving. 80%* of executives are changing office spaces to focus more on collaboration. Hybrid work is about more than working remotely. With most companies investing in ways to upgrade conference rooms, the office is shifting from a place where people go to work to a place where people gather to work together. IT teams are also challenged with keeping people connected with productive and secure technology, making conferencing and collaboration solutions a top priority for 67%* of IT departments. Design Thinking In September 2021, I joined the project team working with HP to create an improved user experience on the complex hybrid work universe we are living post-COVID pandemic using Design Thinking techniques. During this 12 weeks discovery project, we worked to de-risk assumptions, prioritising, testing and learning about the key assumptions from the future customers – so we can inform the design and build of software, hardware, spaces and employee wellness and productivity metrics solutions. 90+ hours of customer insight conversations Multiple moderated and unmoderated research pieces 12x clickable prototypes and mockups Multiple online workshop facilitation sessions with stakeholders Informed offer design (learnings + implications on experimentation and offer design) Working with agility When designing workplaces that enable anytime, anywhere work and collaboration, we wanted to test assumptions under in-flight propositions (e.g. desk booking solutions), starting with a good amount of insights...
by carol_santanna | Sep 9, 2015 |
Vincent – Augmented Reality Project Video presentation of the augmented reality project for the Creative Technology Master – Middlesex University/London. Softwares: Blender 3D and Unity. Credits: Carol Sant’anna Matteo Becalli Small Object of Delight Project (SOD) Technical inspiration For what concerns technical inspiration, the first idea has to be connected with the animation movie Wall-E. In this movie, a robot that can’t properly speak and have no real facial expression – except for the eyes – expresses his emotions through actions and other associations with the world around him. Whenever he is afraid he transforms himself into a box or when he is sad he just angles his camera-eyes to fit the natural sad expression. This movie shows how not human-like characters or humanized characters can interact and express emotions in a way that the user can easily understand and identify itself with it.Wall-e The second inspiration is a project made in the School of Design at the Victoria University of Wellington, by two students. The project is called Pinokio, and it’s a lamp modified with servo motors, programmed arduino and processing that follows the user and interacts with it in a way that is completely “natural” for a lamp. Pinokio doesn’t want to be put to sleep or switched off, he plays with the user and tries to catch its attention. The third inspiration is a character known by every office users, his name is “Clippy” and it’s an annoying clip character that is presented as the Office suite assistant in the Microsoft software. Although it was criticized by users and Microsoft employees, Clippy was initially cancelled from...
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